The gaming year coming to an end, and there comes simultaneously the hardest and the most enjoyable time - summing up. 2015 has been an incredible year for the gaming industry. This shaft luxury games of the first magnitude was not so long: "the Witcher 3: wild hunt", Fallout 4, Batman: Arkham Knight, StarCraft 2: Legacy of the Void, Bloodborne, Metal Gear Solid V, Until Dawn... But interesting games of lower rank too: Life is Strange, Undertale, Her Story, Rocket League - the list goes on.
We have already puzzled over numerous nominations, as objectively as possible trying to place all applicants in places and, of course, analyze all important events of the last twelve months. Remember, to put it mildly, is what: sale of Sony Online Entertainment, the tragic death of Satoru Iwata, the announcement of the new Nintendo console - NX, the approaching era of virtual reality, backward compatibility on Xbox One, care of Hideo Kojima from Konami and the abolition of the Silent Hills, the announcement of Psychonauts 2. A lot has happened. There were disappointments, there were joy, there were triumphs. And we will try to note in our materials.
What we can do, you will be able to find out very soon, but for now I propose to examine rich January issue. The topic was the addition of The Old Hunters for one of the top games of the year is Bloodborne. From Software took and gave top-notch addon, which proves that addition is not necessarily a set of new levels and weapons (though where without them), and if you want to, full of mistakes, which is able to improve the already excellent mechanics.
In the reviews section - a flurry of releases. Controversial Call of Duty: Black Ops 3, the wonderful Rise of the Tomb Raider, scary (alas, in a different sense) Fatal Frame: Maiden of the Black Water, The unusual Age of Decadence, the explosive Just Cause 3 - all these games have passed inspection at the reception vladivoj editors and received evaluation... unexpected places.
The well-received "black ops". Rodion Ilyin tried to figure out what subjects to choose for mobile games to become successful, and here a glance indie developer Keith Burgun unbalance in games (in other words - the art of balance).
In "Materials" - the pearl room. Stanislav Minasov carefully studied the tutorials - those pesky few minutes of training before the "real" game. Or yet it is not just the obligation that you have to sit through, but an important element of the game, which can be interesting and self-sufficient? Understand.
Toward the end of the release, you expect new year's "Brainstorming". Alexey Pilipchuk tried to think of a non-trivial contests that should cause many to scratch and dig in the memory. Try your luck on the line good prizes. So the New year fortune should smile to you!
I wish you a wonderful holiday season, and pass all game, which was not enough time, and, of course, split as many joyful moments with family and friends. Happy new year!
The next issue of the monitor will go on sale on 2 February.
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